Visualizer skin catalog¶
Every skin shipping in Particle Chimes, grouped the way the skin picker groups them.
Free¶
Cloud¶

Soft glowing particles spawn near each sound impulse and drift outward, fading as they go. A crisp foreground layer over a hazy background layer gives it depth. Touch: touching down kicks a ripple through nearby particles and pushes them outward; dragging spawns a trail of new ones at your fingertip.
Cymatic Lines¶

A simulated wave surface, drawn as glowing interference lines on near black. Each ringing voice rains on it, one lane per voice, with pitch and pan setting where the impact lands. Touch: an active touch adds a strong, broad wave impact with a trailing wake, so you can visibly push the surface around by dragging.
Liquid Mercury¶

The same wave simulation as Cymatic Lines, shaded as a reflective liquid-metal surface. Touch: identical to Cymatic Lines. A broad impact plus a trailing wake while you drag.
Ocean Current¶

Streaklines tracing a flow field, curling into eddies. A brand-new install opens on this skin. Touch: dragging stirs the flow directly under your finger.
Signal Flow¶

The instrument as a living schematic: the bell exciter strikes Resonators A and B, smears into the particle cloud, and loops back through the amber bloom bus. Every stage is driven by a tap on the signal at that point, so what you see pulsing is what you hear. Touch: the schematic's TOUCH node ripples when you touch down. Strumming the screen plays the instrument as usual, and you watch the strike travel the graph.

Flow Pack¶
One fluid simulation under all eight skins here (the same Navier-Stokes solver), painted with different palettes and treatments. Some render visible ink drops in a moving medium: drag to stir, and touching down leaves a drop of ink at your fingertip. The rest render only the flow itself as streaklines, so dragging stirs and there is no drop to leave.
Indigo Ink¶

Heavy indigo dye in a stirrable fluid. Touch: stir plus ink drop.
Candy Swirl¶

Peppermint red and white, swirled together. Touch: stir plus ink drop.
Squid Ink¶

Black ink in black water: a moving sheen, no bright color. Touch: stir plus ink drop, dark on dark.
Creamsicle¶

Cream veins marbling through a bright orange field. Touch: stir plus ink drop.
Bioluminescence¶

A dark sea that lights up where something just disturbed it, not by how loud it is. Touch: stir only. This one renders the flow itself, not dye in it, so there's no ink drop.
Jet Stream¶

White wind streaklines over a twilight-colored sky. Touch: stir only, no ink drop.
Magma¶

Molten folds crawling over dark basalt, glowing white-hot where the flow is fastest. Touch: stir only, no ink drop.
Scientific Pack¶
Instrument-style displays. Several of these draw the literal audio signal, not a simulated scene.
Scope¶

A stereo XY phosphor display: left channel on one axis, right on the other, with an afterglow trail and a brightness flash on each note onset. Touch: none. This is a watch-only display.
Trace¶

Two overlapping traces on a graticule. The amber lane scrolls a min/max waveform of the dry resonator; a faster green lane sweeps the full mix on top of it. Touch: none.
Spectrograph¶

A scrolling FFT waterfall: frequency running vertically, time flowing left, phosphor-colored. Touch: dragging spawns expanding ripple rings that trail along your swipe path.
Ripple Tank¶

Each ringing voice becomes a circular wave source. Pitch sets its spatial frequency, energy sets its amplitude, and the sources sum into an interference pattern. Two slow ambient sources run always, so the tank is never empty. Touch: an active touch fades in its own bright, localized wave source at your fingertip, fading back out on release.
Chladni Dust¶

Tens of thousands of particles continuously settle onto standing-wave "nodal line" patterns, the classic Chladni plate figures. The patterns morph slowly over time, and sound onsets scatter the dust before it resettles. Touch: scatters dust at the touch point, the same way a sound onset does.
Harmonograph¶

A decaying Lissajous pendulum trace drawn from the live stereo signal, precessing slowly on its own. Note onsets widen the trace, flash it brighter, and nudge the precession permanently. Touch: none.
Seismograph¶

A four-pen strip-chart recorder, one pen per active voice, each kicked by that voice's onsets and settling with a spring-damped trace. Touch: a subtle brightness nudge on whichever pen's lane is nearest your finger. It's not enough to read as an interaction on its own.
Oscilloscope¶

A straight triggered oscilloscope with no automatic gain or timebase. You set both by hand. Touch: none. While this skin is active, two persistent sliders overlay the hero:
| Control | Range | Default | Effect |
|---|---|---|---|
| LEVEL | 0 to 100% | 50% | Vertical gain, roughly 0.1× to 10×, logarithmic, 1× at the center. |
| SPEED | 0 to 100% | 50% | How much of the triggered window is swept across the screen, from the full window at 0% down to about an eighth of it at 100%. |
Rosette¶

A harmonograph simulation, and the counterpart to Harmonograph above: that skin plots the raw audio signal, this one listens to the harmony. Two damped pendulums swing to the notes you play, one driven by the dominant voice's pitch class and one by the second voice (or a fifth above when you play alone). Voice energy sets their swing, and they ring down as the notes decay, while the drawing table slowly precesses and the pen inks into an accumulating drawing. A new note re-strikes the pendulums; silence lets the drawing finish itself. Touch: none. Like the other chart-style skins, it's watch-only.
Fractal Pack¶
Living fractals. Each one runs and evolves on its own. What touch does varies by skin: turn a page, plant a seed, bend the figure.
Julia Bloom¶

A living Julia-set fractal that grows and drifts on its own, its constant riding slowly around the edge of the Mandelbrot cardioid. Touch: tap to jump the fractal's constant toward roughly where you tapped, with a little randomness so repeated taps in one spot still vary. The same tap advances to the next of six curated color combinations. Both transitions ease.

Spiral Bloom¶

A woven double-spiral fractal, parked at a fixed constant and slowly turning on its own with one set palette. Touch: tap to nudge the constant off its resting point. It settles back over about six seconds.
Fractal Tree¶

A branching tree that curls its own growth into a spiral, breathing gently with the sound. Touch: tap to plant a whole new tree, up to four at once; a fifth tap replaces the oldest. Drag to bend the entire grove toward your finger's horizontal position. Let go and most of that bend stays as a standing lean.
Radial Mandala¶

A kaleidoscopic fractal folded into radial symmetry: stained-glass cells over dark spokes, in jewel tones. Touch: tap to advance the fold count to the next of six symmetry settings (5, 6, 7, 8, 10, or 12-fold) and to the next curated palette. Both ease.

String Weave¶

A guilloche/string-art spiral of luminous threads, turning slowly on its own. Touch: drag to rotate the whole figure by hand, live, on top of its own autonomous spin. A small dead zone at the exact center is ignored. A quick tap anywhere pages to the next of six curated figures.
Shattered Light¶

Five ink-wash color fields share one sheet, their borders bleeding where the underlying math roots collide. One voice drives each root's slow orbit, minutes long. Touch: drag to capture whichever root is nearest and pull it toward your finger; release it and it springs back into its own orbit. A quick, still tap pages to the next ink-wash color combination.
Obsidian Bloom¶
A pale-stone sculpture, raymarched in 3D, tumbling slowly in a dark void. Notes bloom soft nodules of warm light from within, and pitch sets the glow's hue. It's the only fully 3D skin, and the only one gated by device: on older hardware that can't render it fast enough it's hidden from the picker (roughly, anything older than an iPhone 8/X-class chip). Touch: drag to orbit the camera around the sculpture, grab-and-spin style. It springs back to its own slow tumble when you let go. A quick tap advances to the next of three glow-color pages.
Complete Collection¶
Coral Bloom¶

A slow reaction-diffusion simulation grown from sound-triggered nucleation points: organic green coral/moss growth with bright lime filaments along the growth front. Touch: injects a new growth point at your fingertip.
Harmonic Filaments¶

Up to four luminous ribbon strands, one per active voice, each a procedural curve shaped by that voice's pitch. They drift and cross, and a released voice leaves a fading ghost of its own strand behind. Touch: bends the strand field gently around your fingertip.
Tidal Glass¶

Eight to twenty-four soft "metaball" masses drift and merge, shaded like liquid glass or mercury. Sound swells add motion and swell their size. Touch: holding a touch attracts nearby masses toward your finger; a fast flick repels them.
Tidepool¶

A particle-based fluid simulation, up to 20,000 particles with neighbor forces, rendered as lit blue spheres. You never add particles to the room or remove them, only stir. Touch: your position, drag, and speed all feed directly into the fluid forces, so a swipe visibly carries the water with it.
Aurora Loom¶

A dense curtain of near-vertical luminous fibers swaying in a sound-driven wind field, with brighter "gusts" where voices and onsets land. Touch: touch combs the fibers apart locally, and your drag motion sends a ripple rolling across the whole width of the curtain.
Strings¶

Rows of loose, glowing strings that vibrate with the sound and flash when a note lands near their position. Touch: dragging strums. Each new string your finger crosses gets plucked, harder the faster you're moving.
Cloth Mesh¶

A luminous wireframe cloth grid rippling in perspective; note onsets spawn a ripple positioned by pitch. Touch: dragging spawns a trail of ripples along the swipe path.
Experimental¶
Fireflies¶

A dark meadow of ambient fireflies that entrain their flicker to your playing's rhythm. A small pool of longer-lived "note fireflies" spawns one per onset; they linger and fade over about fifteen seconds. Touch: holding a touch gathers the ambient fireflies in toward your fingertip. Release and they disperse again.
Koi Pond¶

Five resident koi swim the pond on their own, each with a burst-glide-hover rhythm. Note onsets send ripples marching across the water. Touch: touching down drops a small ripple. A fast drag near a fish startles it into turning away and bursting into a quick swim. A slow or still touch tugs its next heading toward your finger out of curiosity.

Frost¶

Ice needles creep across the screen as you play, note onsets planting new seed crystals that grow outward. Touch: a moving touch melts the ice along the drag path, clearing space for new frost to grow back into later.